adidas app
The app for everything adidas. Designed to offer a complete brand experience, the app is where adidas shoppers and fans go to access exclusive releases, events, communities and in-store services. I joined the adidas app team in 2019 as its dedicated content designer. Being the app’s only content designer, I worked on any and all copy that went into the product until 2022 when I moved to the .com team.
DELIVERABLES: First prototypes, UX Research, User Interviews, Content Design, Localisation, UX Guidelines
I joined adidas back in 2017 when the brand was in the early stages of developing the adidas app. During this time, I worked as a UX writer and UX research producer, working on early prototypes and performing qualitative research together with the UX research team. Our focus was to understand our main target audience: sneakerheads and football (soccer) enthusiasts.
Fast forward to 2019 when I was made the dedicated content designer for the app. Working closely with the product team at all stages of the design process, my role was to make the user experience human, seamless and on brand.
In addition to content design and strategy, I oversaw and managed the localisation of the app into 35 markets.
Notable projects during my 3 years on the app team were the creation of the highly popular IVY PARK by Beyoncé release experiences, the AR Virtual Try On functionality on PDP, the Bring It To Me feature for in-store shopping via the app, the launch of the On The Radar tab, and the redesign of the new membership profile.
Project specs:
Employer: adidas group
Location: Amsterdam
Team: adidas Digital Design / Native Apps
My role | Full-time freelance content designer & UX research producer
Task | Phase 1 (2017-2018): create and test first prototypes of the adidas app. Phase 2 (2019-2022): continue to develop the app and establish UX best practices and guidelines.
Timeline | 5 years, from 2017 to 2022
The adidas app saw over 30 million downloads worldwide as of 2022.
UX Research & early adidas app prototypes
Early on in my role as UX Research Producer at adidas, I worked closely with the UX Research team on Qualitative studies aimed at understanding the adidas consumer and their needs as users of the future adidas app. I was responsible for managing the studies, from recruitment to final deliverables. This often included writing scripts and performing user interviews alongside the UX researchers.
Based on our findings, we identified two main user groups: football (soccer) fans and streetwear hounds. We interviewed consumers from around Europe and the US and created personas based on our insights. Once we had an understanding of our target audience’s mental models, pain-points and intents, we began building first prototypes and performed user tests to validate and improve our designs.
Content design for the adidas app
After taking a short break from adidas to work on another platform, Nexdoor.it, I returned in 2019 on a full-time freelance contract as the dedicated content designer for the recently launched adidas app.
As the sole content designer on the team, I worked on every piece of UX copy that went into the product. This meant I worked across the entire product team, owning the UX tone of voice and creating a consistent user experience (from a UX content perspective) from start to finish.
In addition to creating guidelines and growing the content design practice within the company, I was responsible for managing translation and localisation of the app into 34 markets.